import types
import pygame
from StringIO import StringIO
-from logging import getLogger, basicConfig, DEBUG
-import sys
-basicConfig(level=DEBUG, stream = sys.stdout)
-console = getLogger('minwii.eventutils')
+from log import console, eventLog, hiddenEvents, pprinters
class _EventDispatcher :
def __init__(self) :
events = pygame.event.get()
for event in events :
listeners = self.registry.get(event.type, {})
+ if not hiddenEvents.has_key(event.type):
+ #if listeners and not hiddenEvents.has_key(event.type) :
+ eventLog.info(pprinters[event.type](event))
for listener in listeners.keys() :
listener(event)
class EventHandlerMixin(object) :
__metaclass__ = EventInitializer
-
- #def input(self) :
- # event = pygame.event.wait()
- # handler = getattr(self, 'eventHandler%s' % event.type, lambda e:None)
- # handler(event)