columnWidth = int(round(float(dispWidth) / self.keyboardLength))
rects = []
- for i in range(self.keyboardLength) :
+ for i in range(self.keyboardLength - 1) :
upperLeftCorner = (i*columnWidth, 0)
rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight))
rects.append(rect)
+ # la dernière colonne à la largeur du reste
+ upperLeftCorner = ((i+1) * columnWidth, 0)
+ rect = pygame.Rect(upperLeftCorner, (dispWidth - (self.keyboardLength - 1) * columnWidth , dispHeight))
+ rects.append(rect)
+
self.keyboardRects = rects
def _initColumns(self) :
def __init__(self, synth) :
distinctNotes = []
+ self.currentColumn = None
for midi in self.scale :
tone = Tone(midi)
distinctNotes.append(tone)
super(PlayingScreen, self).__init__(synth, distinctNotes)
- @event_handler(events.NOTEON)
- def noteon(self, evt) :
- tone = evt.tone
- self.synth.noteon(0, tone.midi, 96)
-
- @event_handler(events.NOTEOFF)
- def noteoff(self, evt) :
- tone = evt.tone
- self.synth.noteoff(0, tone.midi)
+ @event_handler(events.COLDOWN)
+ def noteon(self, event) :
+ col = event.column
+ col.update(True)
+ self.currentColumn = col
+ self.playnote(col, event.pos)
+ @event_handler(events.COLUP)
+ def noteoff(self, event) :
+ if self.currentColumn :
+ self.currentColumn.update(False)
+ self.synth.noteoff(0, self.currentColumn.tone.midi)
+
class SongPlayingScreen(PlayingScreenBase) :