upperLeftCorner = ((i+1) * columnWidth, 0)
rect = pygame.Rect(upperLeftCorner, (dispWidth - (self.keyboardLength - 1) * columnWidth , dispHeight))
rects.append(rect)
upperLeftCorner = ((i+1) * columnWidth, 0)
rect = pygame.Rect(upperLeftCorner, (dispWidth - (self.keyboardLength - 1) * columnWidth , dispHeight))
rects.append(rect)