self.initWiimotes()
self.firstSong = True
self.screen = SCREEN_HOME
+ self.playingScreen = None
def initWiimotes(self) :
if self.wiimoteSupport :
global pygame_wiimouse
from pywiiuse import pygame_wiimouse
from minwii.config import IR_POSITION
- pygame_wiimouse.init(2, 5, self.screenResolution, IR_POSITION) # look for 4, wait 5 seconds
+ pygame_wiimouse.init(5, 5, self.screenResolution, IR_POSITION) # look for 5, wait 5 seconds
self.nwiimotes = nwiimotes = pygame_wiimouse.get_count()
console.debug('wiimotes found : %d', nwiimotes)
self.WT = WT = pygame_wiimouse.WT
self.synth.inc_gain()
elif wiiuse.is_just_pressed(wm, wiiuse.button['-']) :
self.synth.dec_gain()
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['1']) and self.playingScreen :
+ self.playingScreen.tempoTrimUp()
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['2']) and self.playingScreen :
+ self.playingScreen.tempoTrimDown()
elif self.screen in (SCREEN_HOME, SCREEN_INSTRUMENTS) :
pygame_wiimouse._full_mouse_event_cb(wt, id, wmp)
playingScreen = PlayingScreen(self.synth)
else :
song = musicXml2Song(songFile)
- playingScreen = SongPlayingScreen(self.synth, song, mode=playMode)
+ self.playingScreen = playingScreen = SongPlayingScreen(self.synth, song, mode=playMode)
playingScreen.run()
pygame.event.clear()
EventDispatcher.reset()
+ self.playingScreen = None
class _WTFacade :