cosmetique.
[minwii.git] / src / app / minwii.py
index 15e24dc..b279000 100755 (executable)
@@ -5,3 +5,59 @@ l'application winwii
 $Id$
 $URL$
 """
+
+import pygame
+from pgu.gui import Desktop
+from pgu.gui import QUIT
+from widgets.launch import LaunchScreen
+from widgets.home import Home
+from widgets.playingscreen import SongPlayingScreen, PlayingScreen
+from widgets.instrumentselector import InstrumentSelector
+from synth import Synth
+from eventutils import EventDispatcher
+from musicxml import musicXml2Song
+from config import SONG_FILE_PATH
+from globals import PLAYING_MODES_DICT
+
+class MinWii(object):
+    
+    def __init__(self) :
+        LaunchScreen()
+        app = Desktop()
+        synth = Synth()
+
+        modeResolution = (1024,768)
+        pygame.display.set_mode(modeResolution)
+        pygame.display.set_caption('MinWii')
+
+        while True :
+            # sélection de la chanson
+            home = Home(songPath=SONG_FILE_PATH)
+            home.connect(QUIT, app.quit)
+            app.run(home)
+            app.close(home)
+            returnValue = home.returnValue
+            if not returnValue :
+                break
+            
+            # sélection de l'instrument
+            selector = InstrumentSelector()
+            selector.run()
+            selector.stop()
+            pygame.event.clear()
+            EventDispatcher.reset()
+            instrumentDescription = selector.selectedInstrument
+            
+            # lancement du lecteur / clavier
+            songFile = home.songFile
+            playMode = home.modeSelect.value
+            playMode = PLAYING_MODES_DICT[playMode]
+            song = musicXml2Song(songFile)
+            bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+            octave = instrumentDescription.get('octave', 0)
+            synth.adjust_octave(0, octave)
+            synth.program_select(0, bank, preset)
+            playingScreen = SongPlayingScreen(synth, song, mode=playMode)
+            playingScreen.run()
+            pygame.event.clear()
+            EventDispatcher.reset()