célesta une octave plus haute.
[minwii.git] / src / app / widgets / playingscreen.py
index 3e1a6d7..2635373 100755 (executable)
@@ -21,7 +21,7 @@ from config import DEFAULT_MIDI_VELOCITY
 
 from globals import BACKGROUND_LAYER
 from globals import CURSOR_LAYER
-from globals import PLAYING_MODES
+from globals import PLAYING_MODES_DICT
 
 class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
 
@@ -76,7 +76,12 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
         for i, rect in enumerate(self.keyboardRects) :
             hue = FIRST_HUE - hueStep * i
             tone = self.distinctNotes[i]
-            c = Column(self, hue, rect, tone)
+            atBorder = False
+            if i == 0 :
+                atBorder = 'left'
+            elif i == self.keyboardLength -1 :
+                atBorder = 'right'
+            c = Column(self, hue, rect, tone, atBorder)
             self.add(c, layer=BACKGROUND_LAYER)
             self.columns[tone.midi] = c
         
@@ -95,14 +100,17 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
             dirty = self.draw(pygame.display.get_surface())
             pygame.display.update(dirty)
             clock.tick(FRAMERATE)
-
+    
+    def stop(self) :
+        self._running = False
+        self.synth.system_reset()
         pygame.mouse.set_visible(True)
         self.cursor._stopBlink()
 
     @event_handler(pygame.KEYDOWN)       
     def handleKeyDown(self, event) :
         if event.key == pygame.K_q:
-            self._running = False
+            self.stop()
     
     @event_handler(pygame.MOUSEBUTTONDOWN)
     def onMouseDown(self, event) :
@@ -166,16 +174,17 @@ class PlayingScreen(_PlayingScreenBase) :
 
 class SongPlayingScreen(_PlayingScreenBase) :
     
-    def __init__(self, synth, song, mode=PLAYING_MODES['EASY']) :
+    def __init__(self, synth, song, mode=PLAYING_MODES_DICT['EASY']) :
         super(SongPlayingScreen, self).__init__(synth, song.distinctNotes)
         self.song = song
+        self.quarterNoteDuration = song.quarterNoteDuration
         self.currentColumn = None
         self.noteIterator = self.song.iterNotes()
         self.displayNext()
-        if mode == PLAYING_MODES['NORMAL'] :
+        if mode == PLAYING_MODES_DICT['NORMAL'] :
             EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown)
             EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp)
-        elif mode == PLAYING_MODES['EASY'] :
+        elif mode == PLAYING_MODES_DICT['EASY'] :
             EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver)
             
     
@@ -183,7 +192,7 @@ class SongPlayingScreen(_PlayingScreenBase) :
         if self.currentColumn:
             self.currentColumn.update(False)
         note, verseIndex = self.noteIterator.next()
-        syllabus = note.lyrics[verseIndex].syllabus(encoding="iso-8859-1")
+        syllabus = note.lyrics[verseIndex].syllabus()
         column = self.columns[note.midi]
         column.update(True, syllabus)
         self.currentColumn = column
@@ -205,16 +214,23 @@ class SongPlayingScreen(_PlayingScreenBase) :
         col = event.column
         if col.state and not self.currentNotePlayed :
             self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY)
-            SongPlayingScreen.setNoteTimeout(int(self.currentNote.duration * 600))
+            SongPlayingScreen.setNoteTimeout(
+                        int(self.currentNote.duration * \
+                            self.quarterNoteDuration)
+                                            )
             self.currentNotePlayed = True
     
     @event_handler(events.NOTEEND)
     def clearTimeOutAndDisplayNext(self, evt) : 
         pygame.time.set_timer(evt.type, 0)
+        self.synth.noteoff(0, self.currentNote.midi)
         self.displayNext()
     
     @staticmethod
     def setNoteTimeout(delay) :
-        print 'duration', delay
         pygame.time.set_timer(events.NOTEEND, delay)
+    
+    def stop(self) :
+        pygame.time.set_timer(events.NOTEEND, 0)
+        super(SongPlayingScreen, self).stop()