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Clignotement du curseur basé sur un thread indépendant de pygame.
[minwii.git]
/
src
/
app
/
widgets
/
column.py
diff --git
a/src/app/widgets/column.py
b/src/app/widgets/column.py
index
31266c8
..
bf1fb90
100755
(executable)
--- a/
src/app/widgets/column.py
+++ b/
src/app/widgets/column.py
@@
-24,9
+24,12
@@
import events
class Column(pygame.sprite.DirtySprite) :
class Column(pygame.sprite.DirtySprite) :
+ ''' colonne utilisée pour l'affichage d'une touche du clavier de jeu.
+ '''
- def __init__(self, group, hue, rect, tone) :
+ def __init__(self, group,
index,
hue, rect, tone) :
pygame.sprite.DirtySprite.__init__(self, group)
pygame.sprite.DirtySprite.__init__(self, group)
+ self.index = index
self.state = False
# nom de l'intonation
self.state = False
# nom de l'intonation
@@
-98,7
+101,7
@@
class Column(pygame.sprite.DirtySprite) :
self.rect = self.rectOff
self.state = state
self.rect = self.rectOff
self.state = state
- self.dirty = 1
+ self.dirty = 1
- evt = pygame.event.Event(events.COLSTATECHANGE, col=self, state=state, syllabus=syllabus)
+ evt = pygame.event.Event(events.COLSTATECHANGE, col
umn
=self, state=state, syllabus=syllabus)
pygame.event.post(evt)
pygame.event.post(evt)