app = Desktop()
synth = Synth()
- modeResolution = (1024,768)
+ screenResolution = (1024,768)
if wimoteSupport :
from pywiiuse import pygame_wiimouse
- from pywiiuse.PyWiiUse import IR_BELOW
- pygame_wiimouse.init(4, 5) # look for 4, wait 5 seconds
+ pygame_wiimouse.init(4, 5, screenResolution) # look for 4, wait 5 seconds
nwiimotes = pygame_wiimouse.get_count()
print '%d wiimotes' % nwiimotes
WT = pygame_wiimouse.WT
WT.pause()
- wm = pygame_wiimouse.Wiimote(0) # access the wiimote object
- wm.enable_accels(0) # turn on acceleration reporting
- wm.enable_ir(1, vres = modeResolution, position=IR_BELOW)
else :
nwiimotes = 0
class _WTFacade :
+ selectWimoteIndex = 0
def pause(self):
pass
def resume(self):
pass
+ def selectWiimote(self, i):
+ pass
WT = _WTFacade()
- pygame.display.set_mode(modeResolution)
+ pygame.display.set_mode(screenResolution)
pygame.display.set_caption('MinWii')
while True :
app.run(home)
app.close(home)
returnValue = home.returnValue
+ print 'home.selectedWiimoteIndex', home.selectedWiimoteIndex
if not returnValue :
break
- # sélection de l'instrument
+ WT.selectWiimote(home.selectedWiimoteIndex)
WT.resume()
+
+ # sélection de l'instrument
selector = InstrumentSelector()
selector.run()
selector.stop()