2 Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved.
3 For licensing, see LICENSE.html or http://ckeditor.com/license
7 * @fileOverview Defines the {@link CKEDITOR.editor} class, which represents an
13 // The counter for automatic instance names.
16 var getNewName = function()
18 var name
= 'editor' + ( ++nameCounter
);
19 return ( CKEDITOR
.instances
&& CKEDITOR
.instances
[ name
] ) ? getNewName() : name
;
22 // ##### START: Config Privates
24 // These function loads custom configuration files and cache the
25 // CKEDITOR.editorConfig functions defined on them, so there is no need to
26 // download them more than once for several instances.
27 var loadConfigLoaded
= {};
28 var loadConfig = function( editor
)
30 var customConfig
= editor
.config
.customConfig
;
32 // Check if there is a custom config to load.
36 customConfig
= CKEDITOR
.getUrl( customConfig
);
38 var loadedConfig
= loadConfigLoaded
[ customConfig
] || ( loadConfigLoaded
[ customConfig
] = {} );
40 // If the custom config has already been downloaded, reuse it.
41 if ( loadedConfig
.fn
)
43 // Call the cached CKEDITOR.editorConfig defined in the custom
44 // config file for the editor instance depending on it.
45 loadedConfig
.fn
.call( editor
, editor
.config
);
47 // If there is no other customConfig in the chain, fire the
48 // "configLoaded" event.
49 if ( CKEDITOR
.getUrl( editor
.config
.customConfig
) == customConfig
|| !loadConfig( editor
) )
50 editor
.fireOnce( 'customConfigLoaded' );
54 // Load the custom configuration file.
55 CKEDITOR
.scriptLoader
.load( customConfig
, function()
57 // If the CKEDITOR.editorConfig function has been properly
58 // defined in the custom configuration file, cache it.
59 if ( CKEDITOR
.editorConfig
)
60 loadedConfig
.fn
= CKEDITOR
.editorConfig
;
62 loadedConfig
.fn = function(){};
64 // Call the load config again. This time the custom
65 // config is already cached and so it will get loaded.
73 var initConfig = function( editor
, instanceConfig
)
75 // Setup the lister for the "customConfigLoaded" event.
76 editor
.on( 'customConfigLoaded', function()
80 // Register the events that may have been set at the instance
81 // configuration object.
82 if ( instanceConfig
.on
)
84 for ( var eventName
in instanceConfig
.on
)
86 editor
.on( eventName
, instanceConfig
.on
[ eventName
] );
90 // Overwrite the settings from the in-page config.
91 CKEDITOR
.tools
.extend( editor
.config
, instanceConfig
, true );
93 delete editor
.config
.on
;
96 onConfigLoaded( editor
);
99 // The instance config may override the customConfig setting to avoid
100 // loading the default ~/config.js file.
101 if ( instanceConfig
&& instanceConfig
.customConfig
!= undefined )
102 editor
.config
.customConfig
= instanceConfig
.customConfig
;
104 // Load configs from the custom configuration files.
105 if ( !loadConfig( editor
) )
106 editor
.fireOnce( 'customConfigLoaded' );
109 // ##### END: Config Privates
111 var onConfigLoaded = function( editor
)
113 // Set config related properties.
115 var skin
= editor
.config
.skin
.split( ',' ),
116 skinName
= skin
[ 0 ],
117 skinPath
= CKEDITOR
.getUrl( skin
[ 1 ] || (
118 '_source/' + // @Packager.RemoveLine
119 'skins/' + skinName
+ '/' ) );
122 * The name of the skin used by this editor instance. The skin name can
123 * be set through the <code>{@link CKEDITOR.config.skin}</code> setting.
124 * @name CKEDITOR.editor.prototype.skinName
127 * alert( editor.skinName ); // E.g. "kama"
129 editor
.skinName
= skinName
;
132 * The full URL of the skin directory.
133 * @name CKEDITOR.editor.prototype.skinPath
136 * alert( editor.skinPath ); // E.g. "http://example.com/ckeditor/skins/kama/"
138 editor
.skinPath
= skinPath
;
141 * The CSS class name used for skin identification purposes.
142 * @name CKEDITOR.editor.prototype.skinClass
145 * alert( editor.skinClass ); // E.g. "cke_skin_kama"
147 editor
.skinClass
= 'cke_skin_' + skinName
;
150 * The <a href="http://en.wikipedia.org/wiki/Tabbing_navigation">tabbing
151 * navigation</a> order that has been calculated for this editor
152 * instance. This can be set by the <code>{@link CKEDITOR.config.tabIndex}</code>
153 * setting or taken from the <code>tabindex</code> attribute of the
154 * <code>{@link #element}</code> associated with the editor.
155 * @name CKEDITOR.editor.prototype.tabIndex
159 * alert( editor.tabIndex ); // E.g. "0"
161 editor
.tabIndex
= editor
.config
.tabIndex
|| editor
.element
.getAttribute( 'tabindex' ) || 0;
164 * Indicates the read-only state of this editor. This is a read-only property.
165 * @name CKEDITOR.editor.prototype.readOnly
168 * @see CKEDITOR.editor#setReadOnly
170 editor
.readOnly
= !!( editor
.config
.readOnly
|| editor
.element
.getAttribute( 'disabled' ) );
172 // Fire the "configLoaded" event.
173 editor
.fireOnce( 'configLoaded' );
175 // Load language file.
179 var loadLang = function( editor
)
181 CKEDITOR
.lang
.load( editor
.config
.language
, editor
.config
.defaultLanguage
, function( languageCode
, lang
)
184 * The code for the language resources that have been loaded
185 * for the user interface elements of this editor instance.
186 * @name CKEDITOR.editor.prototype.langCode
189 * alert( editor.langCode ); // E.g. "en"
191 editor
.langCode
= languageCode
;
194 * An object that contains all language strings used by the editor
196 * @name CKEDITOR.editor.prototype.lang
197 * @type CKEDITOR.lang
199 * alert( editor.lang.bold ); // E.g. "Negrito" (if the language is set to Portuguese)
201 // As we'll be adding plugin specific entries that could come
202 // from different language code files, we need a copy of lang,
203 // not a direct reference to it.
204 editor
.lang
= CKEDITOR
.tools
.prototypedCopy( lang
);
206 // We're not able to support RTL in Firefox 2 at this time.
207 if ( CKEDITOR
.env
.gecko
&& CKEDITOR
.env
.version
< 10900 && editor
.lang
.dir
== 'rtl' )
208 editor
.lang
.dir
= 'ltr';
210 editor
.fire( 'langLoaded' );
212 var config
= editor
.config
;
213 config
.contentsLangDirection
== 'ui' && ( config
.contentsLangDirection
= editor
.lang
.dir
);
215 loadPlugins( editor
);
219 var loadPlugins = function( editor
)
221 var config
= editor
.config
,
222 plugins
= config
.plugins
,
223 extraPlugins
= config
.extraPlugins
,
224 removePlugins
= config
.removePlugins
;
228 // Remove them first to avoid duplications.
229 var removeRegex
= new RegExp( '(?:^|,)(?:' + extraPlugins
.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );
230 plugins
= plugins
.replace( removeRegex
, '' );
232 plugins
+= ',' + extraPlugins
;
237 removeRegex
= new RegExp( '(?:^|,)(?:' + removePlugins
.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );
238 plugins
= plugins
.replace( removeRegex
, '' );
241 // Load the Adobe AIR plugin conditionally.
242 CKEDITOR
.env
.air
&& ( plugins
+= ',adobeair' );
244 // Load all plugins defined in the "plugins" setting.
245 CKEDITOR
.plugins
.load( plugins
.split( ',' ), function( plugins
)
247 // The list of plugins.
248 var pluginsArray
= [];
250 // The language code to get loaded for each plugin. Null
251 // entries will be appended for plugins with no language files.
252 var languageCodes
= [];
254 // The list of URLs to language files.
255 var languageFiles
= [];
258 * An object that contains references to all plugins used by this
260 * @name CKEDITOR.editor.prototype.plugins
263 * alert( editor.plugins.dialog.path ); // E.g. "http://example.com/ckeditor/plugins/dialog/"
265 editor
.plugins
= plugins
;
267 // Loop through all plugins, to build the list of language
268 // files to get loaded.
269 for ( var pluginName
in plugins
)
271 var plugin
= plugins
[ pluginName
],
272 pluginLangs
= plugin
.lang
,
273 pluginPath
= CKEDITOR
.plugins
.getPath( pluginName
),
276 // Set the plugin path in the plugin.
277 plugin
.path
= pluginPath
;
279 // If the plugin has "lang".
282 // Resolve the plugin language. If the current language
283 // is not available, get the first one (default one).
284 lang
= ( CKEDITOR
.tools
.indexOf( pluginLangs
, editor
.langCode
) >= 0 ? editor
.langCode
: pluginLangs
[ 0 ] );
286 if ( !plugin
.langEntries
|| !plugin
.langEntries
[ lang
] )
288 // Put the language file URL into the list of files to
290 languageFiles
.push( CKEDITOR
.getUrl( pluginPath
+ 'lang/' + lang
+ '.js' ) );
294 CKEDITOR
.tools
.extend( editor
.lang
, plugin
.langEntries
[ lang
] );
299 // Save the language code, so we know later which
300 // language has been resolved to this plugin.
301 languageCodes
.push( lang
);
303 pluginsArray
.push( plugin
);
306 // Load all plugin specific language files in a row.
307 CKEDITOR
.scriptLoader
.load( languageFiles
, function()
309 // Initialize all plugins that have the "beforeInit" and "init" methods defined.
310 var methods
= [ 'beforeInit', 'init', 'afterInit' ];
311 for ( var m
= 0 ; m
< methods
.length
; m
++ )
313 for ( var i
= 0 ; i
< pluginsArray
.length
; i
++ )
315 var plugin
= pluginsArray
[ i
];
317 // Uses the first loop to update the language entries also.
318 if ( m
=== 0 && languageCodes
[ i
] && plugin
.lang
)
319 CKEDITOR
.tools
.extend( editor
.lang
, plugin
.langEntries
[ languageCodes
[ i
] ] );
321 // Call the plugin method (beforeInit and init).
322 if ( plugin
[ methods
[ m
] ] )
323 plugin
[ methods
[ m
] ]( editor
);
327 // Load the editor skin.
328 editor
.fire( 'pluginsLoaded' );
334 var loadSkin = function( editor
)
336 CKEDITOR
.skins
.load( editor
, 'editor', function()
342 var loadTheme = function( editor
)
344 var theme
= editor
.config
.theme
;
345 CKEDITOR
.themes
.load( theme
, function()
348 * The theme used by this editor instance.
349 * @name CKEDITOR.editor.prototype.theme
350 * @type CKEDITOR.theme
352 * alert( editor.theme ); // E.g. "http://example.com/ckeditor/themes/default/"
354 var editorTheme
= editor
.theme
= CKEDITOR
.themes
.get( theme
);
355 editorTheme
.path
= CKEDITOR
.themes
.getPath( theme
);
356 editorTheme
.build( editor
);
358 if ( editor
.config
.autoUpdateElement
)
359 attachToForm( editor
);
363 var attachToForm = function( editor
)
365 var element
= editor
.element
;
367 // If are replacing a textarea, we must
368 if ( editor
.elementMode
== CKEDITOR
.ELEMENT_MODE_REPLACE
&& element
.is( 'textarea' ) )
370 var form
= element
.$.form
&& new CKEDITOR
.dom
.element( element
.$.form
);
375 editor
.updateElement();
377 form
.on( 'submit',onSubmit
);
379 // Setup the submit function because it doesn't fire the
381 if ( !form
.$.submit
.nodeName
&& !form
.$.submit
.length
)
383 form
.$.submit
= CKEDITOR
.tools
.override( form
.$.submit
, function( originalSubmit
)
387 editor
.updateElement();
389 // For IE, the DOM submit function is not a
390 // function, so we need thid check.
391 if ( originalSubmit
.apply
)
392 originalSubmit
.apply( this, arguments
);
399 // Remove 'submit' events registered on form element before destroying.(#3988)
400 editor
.on( 'destroy', function()
402 form
.removeListener( 'submit', onSubmit
);
408 function updateCommands()
411 commands
= this._
.commands
,
417 for ( var name
in commands
)
419 command
= commands
[ name
];
420 command
[ command
.startDisabled
? 'disable' :
421 this.readOnly
&& !command
.readOnly
? 'disable' : command
.modes
[ mode
] ? 'enable' : 'disable' ]();
426 * Initializes the editor instance. This function is called by the editor
427 * contructor (<code>editor_basic.js</code>).
430 CKEDITOR
.editor
.prototype._init = function()
432 // Get the properties that have been saved in the editor_base
434 var element
= CKEDITOR
.dom
.element
.get( this._
.element
),
435 instanceConfig
= this._
.instanceConfig
;
436 delete this._
.element
;
437 delete this._
.instanceConfig
;
439 this._
.commands
= {};
443 * The DOM element that was replaced by this editor instance. This
444 * element stores the editor data on load and post.
445 * @name CKEDITOR.editor.prototype.element
446 * @type CKEDITOR.dom.element
448 * var editor = CKEDITOR.instances.editor1;
449 * alert( <strong>editor.element</strong>.getName() ); // E.g. "textarea"
451 this.element
= element
;
454 * The editor instance name. It may be the replaced element ID, name, or
455 * a default name using the progressive counter (<code>editor1</code>,
456 * <code>editor2</code>, ...).
457 * @name CKEDITOR.editor.prototype.name
460 * var editor = CKEDITOR.instances.editor1;
461 * alert( <strong>editor.name</strong> ); // "editor1"
463 this.name
= ( element
&& ( this.elementMode
== CKEDITOR
.ELEMENT_MODE_REPLACE
)
464 && ( element
.getId() || element
.getNameAtt() ) )
467 if ( this.name
in CKEDITOR
.instances
)
468 throw '[CKEDITOR.editor] The instance "' + this.name
+ '" already exists.';
471 * A unique random string assigned to each editor instance on the page.
472 * @name CKEDITOR.editor.prototype.id
475 this.id
= CKEDITOR
.tools
.getNextId();
478 * The configurations for this editor instance. It inherits all
479 * settings defined in <code>(@link CKEDITOR.config}</code>, combined with settings
480 * loaded from custom configuration files and those defined inline in
481 * the page when creating the editor.
482 * @name CKEDITOR.editor.prototype.config
485 * var editor = CKEDITOR.instances.editor1;
486 * alert( <strong>editor.config.theme</strong> ); // E.g. "default"
488 this.config
= CKEDITOR
.tools
.prototypedCopy( CKEDITOR
.config
);
491 * The namespace containing UI features related to this editor instance.
492 * @name CKEDITOR.editor.prototype.ui
496 this.ui
= new CKEDITOR
.ui( this );
499 * Controls the focus state of this editor instance. This property
500 * is rarely used for normal API operations. It is mainly
501 * intended for developers adding UI elements to the editor interface.
502 * @name CKEDITOR.editor.prototype.focusManager
503 * @type CKEDITOR.focusManager
506 this.focusManager
= new CKEDITOR
.focusManager( this );
508 CKEDITOR
.fire( 'instanceCreated', null, this );
510 this.on( 'mode', updateCommands
, null, null, 1 );
511 this.on( 'readOnly', updateCommands
, null, null, 1 );
513 initConfig( this, instanceConfig
);
517 CKEDITOR
.tools
.extend( CKEDITOR
.editor
.prototype,
518 /** @lends CKEDITOR.editor.prototype */
521 * Adds a command definition to the editor instance. Commands added with
522 * this function can be executed later with the <code>{@link #execCommand}</code> method.
523 * @param {String} commandName The indentifier name of the command.
524 * @param {CKEDITOR.commandDefinition} commandDefinition The command definition.
526 * editorInstance.addCommand( 'sample',
528 * exec : function( editor )
530 * alert( 'Executing a command for the editor name "' + editor.name + '"!' );
534 addCommand : function( commandName
, commandDefinition
)
536 return this._
.commands
[ commandName
] = new CKEDITOR
.command( this, commandDefinition
);
540 * Adds a piece of CSS code to the editor which will be applied to the WYSIWYG editing document.
541 * This CSS would not be added to the output, and is there mainly for editor-specific editing requirements.
542 * Note: This function should be called before the editor is loaded to take effect.
543 * @param css {String} CSS text.
545 * editorInstance.addCss( 'body { background-color: grey; }' );
547 addCss : function( css
)
549 this._
.styles
.push( css
);
553 * Destroys the editor instance, releasing all resources used by it.
554 * If the editor replaced an element, the element will be recovered.
555 * @param {Boolean} [noUpdate] If the instance is replacing a DOM
556 * element, this parameter indicates whether or not to update the
557 * element with the instance contents.
559 * alert( CKEDITOR.instances.editor1 ); // E.g "object"
560 * <strong>CKEDITOR.instances.editor1.destroy()</strong>;
561 * alert( CKEDITOR.instances.editor1 ); // "undefined"
563 destroy : function( noUpdate
)
566 this.updateElement();
568 this.fire( 'destroy' );
569 this.theme
&& this.theme
.destroy( this );
571 CKEDITOR
.remove( this );
572 CKEDITOR
.fire( 'instanceDestroyed', null, this );
576 * Executes a command associated with the editor.
577 * @param {String} commandName The indentifier name of the command.
578 * @param {Object} [data] Data to be passed to the command.
579 * @returns {Boolean} <code>true</code> if the command was executed
580 * successfully, otherwise <code>false</code>.
581 * @see CKEDITOR.editor.addCommand
583 * editorInstance.execCommand( 'bold' );
585 execCommand : function( commandName
, data
)
587 var command
= this.getCommand( commandName
);
596 if ( command
&& command
.state
!= CKEDITOR
.TRISTATE_DISABLED
)
598 if ( this.fire( 'beforeCommandExec', eventData
) !== true )
600 eventData
.returnValue
= command
.exec( eventData
.commandData
);
602 // Fire the 'afterCommandExec' immediately if command is synchronous.
603 if ( !command
.async
&& this.fire( 'afterCommandExec', eventData
) !== true )
604 return eventData
.returnValue
;
608 // throw 'Unknown command name "' + commandName + '"';
613 * Gets one of the registered commands. Note that after registering a
614 * command definition with <code>{@link #addCommand}</code>, it is
615 * transformed internally into an instance of
616 * <code>{@link CKEDITOR.command}</code>, which will then be returned
618 * @param {String} commandName The name of the command to be returned.
619 * This is the same name that is used to register the command with
620 * <code>addCommand</code>.
621 * @returns {CKEDITOR.command} The command object identified by the
624 getCommand : function( commandName
)
626 return this._
.commands
[ commandName
];
630 * Gets the editor data. The data will be in raw format. It is the same
631 * data that is posted by the editor.
633 * @returns (String) The editor data.
635 * if ( CKEDITOR.instances.editor1.<strong>getData()</strong> == '' )
636 * alert( 'There is no data available' );
640 this.fire( 'beforeGetData' );
642 var eventData
= this._
.data
;
644 if ( typeof eventData
!= 'string' )
646 var element
= this.element
;
647 if ( element
&& this.elementMode
== CKEDITOR
.ELEMENT_MODE_REPLACE
)
648 eventData
= element
.is( 'textarea' ) ? element
.getValue() : element
.getHtml();
653 eventData
= { dataValue
: eventData
};
655 // Fire "getData" so data manipulation may happen.
656 this.fire( 'getData', eventData
);
658 return eventData
.dataValue
;
662 * Gets the "raw data" currently available in the editor. This is a
663 * fast method which returns the data as is, without processing, so it is
664 * not recommended to use it on resulting pages. Instead it can be used
665 * combined with the <code>{@link #loadSnapshot}</code> method in order
666 * to be able to automatically save the editor data from time to time
667 * while the user is using the editor, to avoid data loss, without risking
668 * performance issues.
669 * @see CKEDITOR.editor.getData
671 * alert( editor.getSnapshot() );
673 getSnapshot : function()
675 var data
= this.fire( 'getSnapshot' );
677 if ( typeof data
!= 'string' )
679 var element
= this.element
;
680 if ( element
&& this.elementMode
== CKEDITOR
.ELEMENT_MODE_REPLACE
)
681 data
= element
.is( 'textarea' ) ? element
.getValue() : element
.getHtml();
688 * Loads "raw data" into the editor. The data is loaded with processing
689 * straight to the editing area. It should not be used as a way to load
690 * any kind of data, but instead in combination with
691 * <code>{@link #getSnapshot}</code> produced data.
692 * @see CKEDITOR.editor.setData
694 * var data = editor.getSnapshot();
695 * editor.<strong>loadSnapshot( data )</strong>;
697 loadSnapshot : function( snapshot
)
699 this.fire( 'loadSnapshot', snapshot
);
703 * Sets the editor data. The data must be provided in the raw format (HTML).<br />
705 * Note that this method is asynchronous. The <code>callback</code> parameter must
706 * be used if interaction with the editor is needed after setting the data.
707 * @param {String} data HTML code to replace the curent content in the
709 * @param {Function} callback Function to be called after the <code>setData</code>
711 *@param {Boolean} internal Whether to suppress any event firing when copying data
712 * internally inside the editor.
714 * CKEDITOR.instances.editor1.<strong>setData</strong>( '<p>This is the editor data.</p>' );
716 * CKEDITOR.instances.editor1.<strong>setData</strong>( '<p>Some other editor data.</p>', function()
718 * this.checkDirty(); // true
721 setData : function( data
, callback
, internal )
725 this.on( 'dataReady', function( evt
)
727 evt
.removeListener();
728 callback
.call( evt
.editor
);
732 // Fire "setData" so data manipulation may happen.
733 var eventData
= { dataValue
: data
};
734 !internal && this.fire( 'setData', eventData
);
736 this._
.data
= eventData
.dataValue
;
738 !internal && this.fire( 'afterSetData', eventData
);
742 * Puts or restores the editor into read-only state. When in read-only,
743 * the user is not able to change the editor contents, but can still use
744 * some editor features. This function sets the <code>{@link CKEDITOR.config.readOnly}</code>
745 * property of the editor, firing the <code>{@link CKEDITOR.editor#readOnly}</code> event.<br><br>
746 * <strong>Note:</strong> the current editing area will be reloaded.
747 * @param {Boolean} [isReadOnly] Indicates that the editor must go
748 * read-only (<code>true</code>, default) or be restored and made editable
749 * (<code>false</code>).
752 setReadOnly : function( isReadOnly
)
754 isReadOnly
= ( isReadOnly
== undefined ) || isReadOnly
;
756 if ( this.readOnly
!= isReadOnly
)
758 this.readOnly
= isReadOnly
;
760 // Fire the readOnly event so the editor features can update
761 // their state accordingly.
762 this.fire( 'readOnly' );
767 * Inserts HTML code into the currently selected position in the editor in WYSIWYG mode.
768 * @param {String} data HTML code to be inserted into the editor.
770 * CKEDITOR.instances.editor1.<strong>insertHtml( '<p>This is a new paragraph.</p>' )</strong>;
772 insertHtml : function( data
)
774 this.fire( 'insertHtml', data
);
778 * Insert text content into the currently selected position in the
779 * editor in WYSIWYG mode. The styles of the selected element will be applied to the inserted text.
780 * Spaces around the text will be leaving untouched.
781 * <strong>Note:</strong> two subsequent line-breaks will introduce one paragraph. This depends on <code>{@link CKEDITOR.config.enterMode}</code>;
782 * A single line-break will be instead translated into one <br />.
784 * @param {String} text Text to be inserted into the editor.
786 * CKEDITOR.instances.editor1.<strong>insertText( ' line1 \n\n line2' )</strong>;
788 insertText : function( text
)
790 this.fire( 'insertText', text
);
794 * Inserts an element into the currently selected position in the
795 * editor in WYSIWYG mode.
796 * @param {CKEDITOR.dom.element} element The element to be inserted
799 * var element = CKEDITOR.dom.element.createFromHtml( '<img src="hello.png" border="0" title="Hello" />' );
800 * CKEDITOR.instances.editor1.<strong>insertElement( element )</strong>;
802 insertElement : function( element
)
804 this.fire( 'insertElement', element
);
808 * Checks whether the current editor contents contain changes when
809 * compared to the contents loaded into the editor at startup, or to
810 * the contents available in the editor when <code>{@link #resetDirty}</code>
812 * @returns {Boolean} "true" is the contents contain changes.
814 * function beforeUnload( e )
816 * if ( CKEDITOR.instances.editor1.<strong>checkDirty()</strong> )
817 * return e.returnValue = "You will lose the changes made in the editor.";
820 * if ( window.addEventListener )
821 * window.addEventListener( 'beforeunload', beforeUnload, false );
823 * window.attachEvent( 'onbeforeunload', beforeUnload );
825 checkDirty : function()
827 return ( this.mayBeDirty
&& this._
.previousValue
!== this.getSnapshot() );
831 * Resets the "dirty state" of the editor so subsequent calls to
832 * <code>{@link #checkDirty}</code> will return <code>false</code> if the user will not
833 * have made further changes to the contents.
835 * alert( editor.checkDirty() ); // E.g. "true"
836 * editor.<strong>resetDirty()</strong>;
837 * alert( editor.checkDirty() ); // "false"
839 resetDirty : function()
841 if ( this.mayBeDirty
)
842 this._
.previousValue
= this.getSnapshot();
846 * Updates the <code><textarea></code> element that was replaced by the editor with
847 * the current data available in the editor.
848 * @see CKEDITOR.editor.element
850 * CKEDITOR.instances.editor1.updateElement();
851 * alert( document.getElementById( 'editor1' ).value ); // The current editor data.
853 updateElement : function()
855 var element
= this.element
;
856 if ( element
&& this.elementMode
== CKEDITOR
.ELEMENT_MODE_REPLACE
)
858 var data
= this.getData();
860 if ( this.config
.htmlEncodeOutput
)
861 data
= CKEDITOR
.tools
.htmlEncode( data
);
863 if ( element
.is( 'textarea' ) )
864 element
.setValue( data
);
866 element
.setHtml( data
);
871 CKEDITOR
.on( 'loaded', function()
873 // Run the full initialization for pending editors.
874 var pending
= CKEDITOR
.editor
._pending
;
877 delete CKEDITOR
.editor
._pending
;
879 for ( var i
= 0 ; i
< pending
.length
; i
++ )
880 pending
[ i
]._init();
885 * Whether to escape HTML when the editor updates the original input element.
886 * @name CKEDITOR.config.htmlEncodeOutput
891 * config.htmlEncodeOutput = true;
895 * If <code>true</code>, makes the editor start in read-only state. Otherwise, it will check
896 * if the linked <code><textarea></code> element has the <code>disabled</code> attribute.
897 * @name CKEDITOR.config.readOnly
898 * @see CKEDITOR.editor#setReadOnly
903 * config.readOnly = true;
907 * Fired when a CKEDITOR instance is created, but still before initializing it.
908 * To interact with a fully initialized instance, use the
909 * <code>{@link CKEDITOR#instanceReady}</code> event instead.
910 * @name CKEDITOR#instanceCreated
912 * @param {CKEDITOR.editor} editor The editor instance that has been created.
916 * Fired when a CKEDITOR instance is destroyed.
917 * @name CKEDITOR#instanceDestroyed
919 * @param {CKEDITOR.editor} editor The editor instance that has been destroyed.
923 * Fired when the language is loaded into the editor instance.
924 * @name CKEDITOR.editor#langLoaded
927 * @param {CKEDITOR.editor} editor This editor instance.
931 * Fired when all plugins are loaded and initialized into the editor instance.
932 * @name CKEDITOR.editor#pluginsLoaded
934 * @param {CKEDITOR.editor} editor This editor instance.
938 * Fired before the command execution when <code>{@link #execCommand}</code> is called.
939 * @name CKEDITOR.editor#beforeCommandExec
941 * @param {CKEDITOR.editor} editor This editor instance.
942 * @param {String} data.name The command name.
943 * @param {Object} data.commandData The data to be sent to the command. This
944 * can be manipulated by the event listener.
945 * @param {CKEDITOR.command} data.command The command itself.
949 * Fired after the command execution when <code>{@link #execCommand}</code> is called.
950 * @name CKEDITOR.editor#afterCommandExec
952 * @param {CKEDITOR.editor} editor This editor instance.
953 * @param {String} data.name The command name.
954 * @param {Object} data.commandData The data sent to the command.
955 * @param {CKEDITOR.command} data.command The command itself.
956 * @param {Object} data.returnValue The value returned by the command execution.
960 * Fired when the custom configuration file is loaded, before the final
961 * configurations initialization.<br />
963 * Custom configuration files can be loaded thorugh the
964 * <code>{@link CKEDITOR.config.customConfig}</code> setting. Several files can be loaded
965 * by changing this setting.
966 * @name CKEDITOR.editor#customConfigLoaded
968 * @param {CKEDITOR.editor} editor This editor instance.
972 * Fired once the editor configuration is ready (loaded and processed).
973 * @name CKEDITOR.editor#configLoaded
975 * @param {CKEDITOR.editor} editor This editor instance.
979 * Fired when this editor instance is destroyed. The editor at this
980 * point is not usable and this event should be used to perform the clean-up
982 * @name CKEDITOR.editor#destroy
987 * Internal event to get the current data.
988 * @name CKEDITOR.editor#beforeGetData
993 * Internal event to perform the <code>#getSnapshot</code> call.
994 * @name CKEDITOR.editor#getSnapshot
999 * Internal event to perform the <code>#loadSnapshot</code> call.
1000 * @name CKEDITOR.editor#loadSnapshot
1005 * Event fired before the <code>#getData</code> call returns allowing additional manipulation.
1006 * @name CKEDITOR.editor#getData
1008 * @param {CKEDITOR.editor} editor This editor instance.
1009 * @param {String} data.dataValue The data that will be returned.
1013 * Event fired before the <code>#setData</code> call is executed allowing additional manipulation.
1014 * @name CKEDITOR.editor#setData
1016 * @param {CKEDITOR.editor} editor This editor instance.
1017 * @param {String} data.dataValue The data that will be used.
1021 * Event fired at the end of the <code>#setData</code> call execution. Usually it is better to use the
1022 * <code>{@link CKEDITOR.editor.prototype.dataReady}</code> event.
1023 * @name CKEDITOR.editor#afterSetData
1025 * @param {CKEDITOR.editor} editor This editor instance.
1026 * @param {String} data.dataValue The data that has been set.
1030 * Internal event to perform the <code>#insertHtml</code> call
1031 * @name CKEDITOR.editor#insertHtml
1033 * @param {CKEDITOR.editor} editor This editor instance.
1034 * @param {String} data The HTML to insert.
1038 * Internal event to perform the <code>#insertText</code> call
1039 * @name CKEDITOR.editor#insertText
1041 * @param {CKEDITOR.editor} editor This editor instance.
1042 * @param {String} text The text to insert.
1046 * Internal event to perform the <code>#insertElement</code> call
1047 * @name CKEDITOR.editor#insertElement
1049 * @param {CKEDITOR.editor} editor This editor instance.
1050 * @param {Object} element The element to insert.
1054 * Event fired after the <code>{@link CKEDITOR.editor#readOnly}</code> property changes.
1055 * @name CKEDITOR.editor#readOnly
1058 * @param {CKEDITOR.editor} editor This editor instance.